TwoSided = false
bDisableDepthTest = false
bIsMasked = false
ReferencedTextures[11] =
{
    ReferencedTextures[0] = Texture2D'/Engine/Content/EngineMaterials/DefaultNormal.DefaultNormal'
    ReferencedTextures[1] = Texture2D'/Engine/Content/EngineMaterials/FlatNormal.FlatNormal'
    ReferencedTextures[2] = Texture2D'/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq'
    ReferencedTextures[3] = Texture2D'/Engine/Content/EngineResources/DefaultTexture.DefaultTexture'
    ReferencedTextures[4] = Texture2D'/DeadByDaylight/Content/Effects/Textures/T_DissolveTextures.T_DissolveTextures'
    ReferencedTextures[5] = Texture2D'/DeadByDaylight/Content/Effects/Textures/T_FX_DissolveRamp.T_FX_DissolveRamp'
    ReferencedTextures[6] = Texture2D'/DeadByDaylight/Content/Textures/Environment/Tiles/Black.Black'
    ReferencedTextures[7] = Texture2D'/DeadByDaylight/Content/Textures/Environment/Tiles/White.White'
    ReferencedTextures[8] = Texture2D'/DeadByDaylight/Plugins/DBDCharacters/K13/Content/ArtAssets/Weapons/Textures/Outfit013/T_HKW013_BC.T_HKW013_BC'
    ReferencedTextures[9] = TextureCube4'/DeadByDaylight/Content/Textures/Environment/Sky/HDR/14-Hamarikyu_Bridge_B_Env.14-Hamarikyu_Bridge_B_Env'
    ReferencedTextures[10] = TextureCube4'/DeadByDaylight/Content/Textures/Environment/Sky/T_Lobby_HDR.T_Lobby_HDR'
}
Expressions[0] = {}
CachedExpressionData =
{
    Parameters =
    {
        Entries[5] =
        {
            Entries[0] = { ParameterInfos[0]={} }
            Entries[1] = { ParameterInfos[0]={} }
            Entries[2] = { ParameterInfos[0]={} }
            Entries[3] = { ParameterInfos[0]={} }
            Entries[4] = { ParameterInfos[0]={} }
        }
        ScalarValues[0] = {}
        VectorValues[0] = {}
        TextureValues[0] = {}
    }
    ReferencedTextures[0] = {}
}
BlendMode = BLEND_Opaque (0)
OpacityMaskClipValue = 0.333
CollectedTextureParameters[0] = {}
CollectedScalarParameters[0] = {}
CollectedVectorParameters[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[0] = {}
